Results for the League event on May 02, 2017
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Trent Augenstein | 9 | 1725.88 | 4.60 |
2 | Carlos Delaserda | 555 | 1612.58 | 1.09 |
3 | Michael Medek | 27990 | Not Rated | 0.49 |
4 | Ryan Butke | 3863 | 1375.27 | 0.41 |
5 | Laurie Pippin | 27990 | Not Rated | 0.40 |
6 | JonJonJon Slater | 27990 | Not Rated | 0.38 |
7 | Chris Scott | 27990 | 1273.31 | 0.37 |
8 | Rachael Schneider | 27990 | Not Rated | 0.35 |
9 | Chris Adams OH | 27990 | Not Rated | 0.34 |
10 | Therese Edwards | 3132 | 1319.82 | 0.32 |
11 | Tom Moore | 27990 | Not Rated | 0.31 |
12 | Alex Marling | 27990 | Not Rated | 0.29 |
13 | Brad Hengehold | 27990 | Not Rated | 0.28 |
14 | Gabriel Mann | 27990 | Not Rated | 0.26 |
15 | Paul Whittaker | 27990 | Not Rated | 0.25 |
16 | Michelle Aubrecht | 9207 | 1029.04 | 0.23 |
17 | Steve Leben | 12974 | 974.57 | 0.21 |
18 | Doug Craiglow | 24839 | 913.35 | 0.20 |
19 | allison mitsui | 22394 | 934.80 | 0.18 |
20 | Nathan Garcia | 27990 | Not Rated | 0.17 |
21 | James Stethem | 9406 | 1420.67 | 0.15 |
22 | Melvyn Hopkins | 27990 | Not Rated | 0.14 |
23 | Maura Jaite | 27990 | Not Rated | 0.12 |
24 | gregory shayko | 9879 | 1494.32 | 0.11 |
25 | Alexander B Junge | 27990 | Not Rated | 0.09 |
26 | Josh Mullet | 3731 | 1281.95 | 0.08 |
27 | Mark Whitt | 27990 | Not Rated | 0.06 |
28 | Jim Neer | 27990 | Not Rated | 0.05 |
29 | Tara Colon | 27990 | Not Rated | 0.03 |
30 | Jeff Roush | 27990 | Not Rated | 0.02 |
This event has already occurred
Location
Columbus, OH
This address has not been posted publicly. Please contact tournament director for location information.
This address has not been posted publicly. Please contact tournament director for location information.
Tournament Overview
Start Date: February 07, 2017
End Date: May 02, 2017
Location: Pins Mechanical Co. 141 N 4th St. Columbus, OH 43215
Overview:
This is an open league, which means all skill levels and genders are welcome to register and participate. Each league season will consist of 2 pre-play sessions 8 league sessions and a play off session. All league scores will be updated online, and with the IFPA after each session.
Registration:
in person or online. Submit online signups to alex@pinsbar.com
FEE: free, coin drop ($0.50 per play)
How the league works:
8 weeks, tuesday @ 7, groups of 3 or 4, 4 games total played per group per week, random games within available bank, groups will be decided from previous week's performance, first week based on preplay/ifpa rankings
Each group will have a score sheet to record scores for all 4 games. For each game played, 0 to 4 league points can be earned per game. league points are awarded by ranking the actual machine scores for each game in each group.
The order of play is determined by the order of the names on the sheet. In 3 player groups, the winner moves up, the loser moves down, and the remaining player stays in the group. In 4 player groups, the top two players move up and the bottom two players move down. There are slight changes to this for the first and last groups, i.e. in the first group only the loser(s) moves down, and in the last group only the winner(s) move up.
Match Bonus Points:
Match bonus points are awarded at the end of a league match to increase the reward of winning the overall match, and to keep players competitive through the end of the final game. Match bonus points have the same value as game points in determining league standings.
After all four games of a match are played, the actual (not effective) league points for the players are totaled. Match bonus points are allocated by treating these totals as machine scores for a “fifth” game. Match bonus points are awarded in a similar manner as game points. However, there is a difference in 4 player groups. The first match bonus point will be awarded to the first place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third place player. Likewise, the second match bonus point will be awarded to the second place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth place player.
[PLEASE SEE TABLE BELOW]
Scoring: It is each player’s responsibility to be sure that their machine scores are recorded correctly on the scoresheet as each game is finished. Any possible scoring errors should be brought to the attention of the league official as soon as possible. Once notified of a possible error, the league official shall contact all the players in the affected group to determine their recollection of the scoring. If all players are in agreement, then the scoring will be corrected. However, if all players in the group do not concur with the reported error then the scores as written on the scoresheet shall stand.
Three Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts?
1st 3 Yes: +1
2nd 2 –
3rd 0 No: +1
Four Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts? Is #2 pts > #3 pts + #4 pts?
1st 3 Yes: +1 –
2nd 2 – Yes: +1
3rd 1 No: +1 –
4th 0 – No: +1
Guests:
Non-League members may play as a guest in the league at the league official’s discretion. A guest’s scores are recorded on the score sheet, but game points and match bonus points are assigned as if the guest player were not present.
Tardiness:
If the league official is notified before the league start time that a player will be late, then players in the affected group will wait up to 15 minutes before beginning play.
If the league official is not notified, or the player arrives after his group begins play, the player may join the game in progress IF POSSIBLE. Joining the game is permitted if the machine permits it and the last player of the group has not started their first ball.
Forfeits:
If a player is not present and eligible to play a game, and does not have preplay scores for that game, a forfeit will be recorded for that player. The forfeiting player will receive zero (0) points for that game. The remaining players in the group will still play the game and the game points will be assigned based on the number of eligible scores recorded.
If for any reason only one player in a group is present and eligible to play (or has preplay scores for) a game, that player earns a win by forfeit and receives three (3) game points. That player still plays the game and their score will be recorded for statistical purposes.
*Any player who joins the league after the first game of the season will accumulate forefeits for the games they did not play.
Machine Play Rules – GENERAL:
Extra Balls:
Extra balls must be plunged and not played, when a player is required to plunge an extra ball, the player may touch the machine to set up a skill shot before launching the ball. Once the ball is set into motion, the player may no longer touch the machine or nudge it in any way. If the ball is returned to a launcher lane that requires a manual plunge (e.g. a ball save), the player may re-plunge the ball. If a plunged extra ball becomes stuck somewhere on the machine, contact a league official for assistance and a ruling.
Malfunctions:
If any major malfunctions occur during league games (stuck ball, machine failure/reset, auto-plunged ball without player's involvement, etc), contact a league official for assistance and a ruling.
The league official can declare a machine unplayable at any time if it is not functioning properly and the resulting malfunction(s) will, in his estimation, impair the ability of players to obtain fair scores. If the first ball played by all players result in major malfunctions, or if play cannot be continued on a machine for any reason, the machine is automatically declared unplayable for the rest of the meet, or until the machine is repaired. In these cases, the entire game is replayed immediately on a machine designated by the league official. Any recorded scores on the machine at the time of failure will be used if the machine is brought back into service and affected players replay, or players accept agreed-upon scores.
Divisions: Players are assigned divisions by week 5, which are based on average ladder position. If a player has been at the top of group 1 all season, they have an average rank of 1. These averages continue to change week to week until week 8 is completed, at which time the divisions are locked.
Playoffs: Players in the top half of each division qualify for the playoffs. Players competing in the playoffs compete within their own divisions. Standard point system applies to each round. The player with the most points wins, and there are tie-breakers in place.
Playoff Divisions:
To provide fairness to players of all skill levels to participate in the play offs, the league is separated into playoff divisions based on the league size. Leagues with 8 or fewer players will consist of a single division. Leagues having between 9-17 players will be divided into two divisions (A and B) with Division A containing the top-ranked players. Leagues having 17 to 31 players will be divided into three (3) divisions (A, B and C). Division sizes are determined by dividing the number of players into equal-sized groups, with any extras allocated to the higher division.
Division determination is finalized at the end of the third-to-last meet each season, which allows for two meets of direct competition for playoff qualification before the season ends. Ladder rankings for each player are averaged across all meets, excluding the first and last two meets of the regular season. At the end of the third-to-last meet, all league players are listed in descending order of average ladder ranking, and this listing is divided into divisions as specified above. Player dropouts in the final two meets do NOT affect the number of divisions or qualifiers in each division.
Awarding Playoff Spots:
Within each division, players with the highest league point totals for the season qualify for the play off competition. There are 4 playoff qualifiers in each division with approximately 50% of the players qualifying for post-season play.
Playoffs consist of a 4 player semi-final match, with the top 3 moving on to a single finals match. And finally determined by a head-to-head final match between the top 2 players. The winner of each final match is named the Division Champion for the season.
Each Division Champion will be allowed to compete for the final Season Champion.
Prizes: First place for league sessions will receive a trophy and prizes, 2nd and 3rd place will receive prizes.
Playoffs first place will receive a trophy and prizes, 2nd and 3rd place will receive prizes. Prizes to be awarded will include Pins Mechanical Co. merchandise and gift cards.
Overview:
This is an open league, which means all skill levels and genders are welcome to register and participate. Each league season will consist of 2 pre-play sessions 8 league sessions and a play off session. All league scores will be updated online, and with the IFPA after each session.
Registration:
in person or online. Submit online signups to alex@pinsbar.com
FEE: free, coin drop ($0.50 per play)
How the league works:
8 weeks, tuesday @ 7, groups of 3 or 4, 4 games total played per group per week, random games within available bank, groups will be decided from previous week's performance, first week based on preplay/ifpa rankings
Each group will have a score sheet to record scores for all 4 games. For each game played, 0 to 4 league points can be earned per game. league points are awarded by ranking the actual machine scores for each game in each group.
The order of play is determined by the order of the names on the sheet. In 3 player groups, the winner moves up, the loser moves down, and the remaining player stays in the group. In 4 player groups, the top two players move up and the bottom two players move down. There are slight changes to this for the first and last groups, i.e. in the first group only the loser(s) moves down, and in the last group only the winner(s) move up.
Match Bonus Points:
Match bonus points are awarded at the end of a league match to increase the reward of winning the overall match, and to keep players competitive through the end of the final game. Match bonus points have the same value as game points in determining league standings.
After all four games of a match are played, the actual (not effective) league points for the players are totaled. Match bonus points are allocated by treating these totals as machine scores for a “fifth” game. Match bonus points are awarded in a similar manner as game points. However, there is a difference in 4 player groups. The first match bonus point will be awarded to the first place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third place player. Likewise, the second match bonus point will be awarded to the second place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth place player.
[PLEASE SEE TABLE BELOW]
Scoring: It is each player’s responsibility to be sure that their machine scores are recorded correctly on the scoresheet as each game is finished. Any possible scoring errors should be brought to the attention of the league official as soon as possible. Once notified of a possible error, the league official shall contact all the players in the affected group to determine their recollection of the scoring. If all players are in agreement, then the scoring will be corrected. However, if all players in the group do not concur with the reported error then the scores as written on the scoresheet shall stand.
Three Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts?
1st 3 Yes: +1
2nd 2 –
3rd 0 No: +1
Four Player Scoring
Place Base Points Is #1 pts > #2 pts + #3 pts? Is #2 pts > #3 pts + #4 pts?
1st 3 Yes: +1 –
2nd 2 – Yes: +1
3rd 1 No: +1 –
4th 0 – No: +1
Guests:
Non-League members may play as a guest in the league at the league official’s discretion. A guest’s scores are recorded on the score sheet, but game points and match bonus points are assigned as if the guest player were not present.
Tardiness:
If the league official is notified before the league start time that a player will be late, then players in the affected group will wait up to 15 minutes before beginning play.
If the league official is not notified, or the player arrives after his group begins play, the player may join the game in progress IF POSSIBLE. Joining the game is permitted if the machine permits it and the last player of the group has not started their first ball.
Forfeits:
If a player is not present and eligible to play a game, and does not have preplay scores for that game, a forfeit will be recorded for that player. The forfeiting player will receive zero (0) points for that game. The remaining players in the group will still play the game and the game points will be assigned based on the number of eligible scores recorded.
If for any reason only one player in a group is present and eligible to play (or has preplay scores for) a game, that player earns a win by forfeit and receives three (3) game points. That player still plays the game and their score will be recorded for statistical purposes.
*Any player who joins the league after the first game of the season will accumulate forefeits for the games they did not play.
Machine Play Rules – GENERAL:
Extra Balls:
Extra balls must be plunged and not played, when a player is required to plunge an extra ball, the player may touch the machine to set up a skill shot before launching the ball. Once the ball is set into motion, the player may no longer touch the machine or nudge it in any way. If the ball is returned to a launcher lane that requires a manual plunge (e.g. a ball save), the player may re-plunge the ball. If a plunged extra ball becomes stuck somewhere on the machine, contact a league official for assistance and a ruling.
Malfunctions:
If any major malfunctions occur during league games (stuck ball, machine failure/reset, auto-plunged ball without player's involvement, etc), contact a league official for assistance and a ruling.
The league official can declare a machine unplayable at any time if it is not functioning properly and the resulting malfunction(s) will, in his estimation, impair the ability of players to obtain fair scores. If the first ball played by all players result in major malfunctions, or if play cannot be continued on a machine for any reason, the machine is automatically declared unplayable for the rest of the meet, or until the machine is repaired. In these cases, the entire game is replayed immediately on a machine designated by the league official. Any recorded scores on the machine at the time of failure will be used if the machine is brought back into service and affected players replay, or players accept agreed-upon scores.
Divisions: Players are assigned divisions by week 5, which are based on average ladder position. If a player has been at the top of group 1 all season, they have an average rank of 1. These averages continue to change week to week until week 8 is completed, at which time the divisions are locked.
Playoffs: Players in the top half of each division qualify for the playoffs. Players competing in the playoffs compete within their own divisions. Standard point system applies to each round. The player with the most points wins, and there are tie-breakers in place.
Playoff Divisions:
To provide fairness to players of all skill levels to participate in the play offs, the league is separated into playoff divisions based on the league size. Leagues with 8 or fewer players will consist of a single division. Leagues having between 9-17 players will be divided into two divisions (A and B) with Division A containing the top-ranked players. Leagues having 17 to 31 players will be divided into three (3) divisions (A, B and C). Division sizes are determined by dividing the number of players into equal-sized groups, with any extras allocated to the higher division.
Division determination is finalized at the end of the third-to-last meet each season, which allows for two meets of direct competition for playoff qualification before the season ends. Ladder rankings for each player are averaged across all meets, excluding the first and last two meets of the regular season. At the end of the third-to-last meet, all league players are listed in descending order of average ladder ranking, and this listing is divided into divisions as specified above. Player dropouts in the final two meets do NOT affect the number of divisions or qualifiers in each division.
Awarding Playoff Spots:
Within each division, players with the highest league point totals for the season qualify for the play off competition. There are 4 playoff qualifiers in each division with approximately 50% of the players qualifying for post-season play.
Playoffs consist of a 4 player semi-final match, with the top 3 moving on to a single finals match. And finally determined by a head-to-head final match between the top 2 players. The winner of each final match is named the Division Champion for the season.
Each Division Champion will be allowed to compete for the final Season Champion.
Prizes: First place for league sessions will receive a trophy and prizes, 2nd and 3rd place will receive prizes.
Playoffs first place will receive a trophy and prizes, 2nd and 3rd place will receive prizes. Prizes to be awarded will include Pins Mechanical Co. merchandise and gift cards.
Format Details
Event Name : | League |
Qualifying Format : | Unknown |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |