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Tri City Pinball

image
Event Name
Main Tournament
When
May 20, 2017
Location
Bay City, MI, United States
Director
Joshua Dosson
Ranking System
Main
Information
Website
  • Results
  • Information
  • Stats
  • Related Events
  • Show Impact
Show Impact
Change Effect
Pos Player Points Rank Rating Rank Rating Eff Pro
1 Andrew Rosa II 9.21 69 1749.27 1749.27 -> 1761.69 25.73 -> 25.97
2 Jared August 3.67 889 1618.29 889 -> 883 1618.29 -> 1633.62 14.62 -> 14.87
3 Todd Seaver 1.89 155 1688.64 1688.64 -> 1696.81 18.79 -> 18.8 184 -> 185
4 Jonathon Coe 1.10 1829 1583.40 1829 -> 1814 1583.40 -> 1591.87 10.92 -> 10.94
5 Andy Rosa 0.77 17 1915.83 1915.83 -> 1902.73 44.77 -> 44.67
6 Josh Dosson 0.65 2959 1505.92 2959 -> 2927 1505.92 -> 1511.88 7.06 -> 7.06
7 melinda salminen 0.60 13694 1181.13 13694 -> 10503 1181.13 -> 1254.43 2.4 -> 3.51
8 Justin Stotter 0.54 12111 1117.42 12111 -> 9894 1117.42 -> 1214.3 1.39 -> 1.98
9 Dustin Frigy 0.49 2233 1381.05 2233 -> 2242 1381.05 -> 1384.14 7.3 -> 7.26
10 Bill Lembesis 0.43 893 1615.75 893 -> 895 1615.75 -> 1596.04 12.1 -> 12.04
11 Philip Salminen 0.38 9359 1312.85 9359 -> 8531 1312.85 -> 1317.42 4.19 -> 4.18
12 Brandon Fleszar 0.33 4778 1401.35 4778 -> 4669 1401.35 -> 1391.18 5.89 -> 5.76
13 Scott August 0.27 775 1623.70 775 -> 776 1623.70 -> 1587.99 14.71 -> 14.59
14 Gabbey Music 0.22 27924 Not Rated 27924 -> 19245 Not Rated -> 1115.31 0 -> 2.39
15 Terry 0.16 27924 Not Rated 27924 -> 21006 Not Rated -> 1064.06 0 -> 1.74
16 Michael Cameron MI 0.11 13247 1194.60 13247 -> 12566 1194.60 -> 1149.08 3.04 -> 2.49
17 Justin Miller MI 0.05 11537 1345.43 11537 -> 11307 1345.43 -> 1315.72 5.99 -> 4.75
Additional Details
Address
1102 Garfield Ave Bay City, MI 48708
Registration Opens
Day of Tournament
Qualifying Format
Player Limit
No Limit
Registration Fee
Check Tournament Website
Finals Format
Overall

Qualification Rounds:
Players will be placed into four-player groups (occasionally three-player) to compete on an individual, randomly selected machine.
Points will be awarded based upon performance on that machine (4/2/1/0) and added to a running total for the tournament. Three-player groups will be scored (4/2/1).
There will be 7 rounds of qualifying. After the 7 rounds, the top 16 players will be seeded into the finals
Finals (2 Rounds):
Top 8 go to A-finals. Next 8 go into the B-Finals.
Four-player groups with the same scoring as the qualification rounds (4/2/1/0).
Seeding:
Players will be seeded according to their point total after 7 rounds. If there is a tie, then the players will play a 1 game tie-breaker on a machine picked at random.
Semi-final round:
Players seeded 1,4,5,8 will play in a 4 player group and players seeded 2,3,6,7 will play in a 4 player group. Each group will play three separate four-player games, each on a different machine.
The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a machine which has already been selected by a group in the same round, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable). If the machine selected is currently being played by another group in a previous round of play, the group may wait for that round of play to be completed. For example, if one group is playing a given machine as their first machine, a different group may choose to wait for it as their second machine.
When all three games have been completed by a group, each player will have a point total for the semifinal round. The top two players from each group will advance.
Significant ties between players at the end of the semifinal round will be resolved by one tiebreaking game on a machine selected randomly. Note that a tie is only significant if it affects whether or not a player will advance to the final round. Insignificant ties, such as between 1st and 2nd, do not require a tie breaking game, except, of course, in the final round.
In a tie breaking game, the highest-seeded player has choice of order of play, proceeding in descending order of seeding. If more players are tied in one group than the selected machine will support in a single game, players will play in groups (or singly, if the machine is single-play) arranged by their selected order of play. The resulting scores will be compared as if they had occurred in a single game on the same machine. Player groups in a tiebreaker will be arranged breadth-first so that each group is of similar, but descending, size. For example, five players will be arranged as a group of three and a group of two, rather than a group of four and a solo player. In every case, the highest-seeded player will have choice of group and order of play, proceeding in descending order of seeding.
If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tie first, and that machine is not available for random selection in lower groups. All such tied groups will play their tie-breaking games in parallel. In the unlikely event of an exact scoring tie on the tiebreaking game, only those affected players will play another tiebreaking game, on another randomly selected game, under the same rules.
Championship round:
Top 4 players (2 from each group) from semifinal round advance to the Championship round. The Championship round is conducted in the same manner as the semifinal round. The total scores for this round will determine the ordering of winners. Tie-breaking in the Championship round will be determined in the same fashion as in the previous round, with the exception that all ties are considered significant.

WPPR Snapshot
  • Base Value 5.5
  • Total (before TGP) 9.21
  • TGP 100%
  • Event Booster 100%
  • Tour Value 9.21
Tournament Strength
  • Ranking Strength 1.91
  • Ratings Strength 1.80
  • Average Ranking 15.15
  • Average Rating 17.11
Player Stats
  • Player Count 17
  • Rated Players 11
Player Locations
  • United States 17
Age Distribution
  • 19-25 1
  • 35-45 2
  • 45-55 4
  • 56-65 2
Event Date Ranking System Winner
League February 17, 2018 MAIN Todd Seaver

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