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Netherworld Flip Frenzy Hyper

Tour Picture

Tournament Information

Director : AUS IFPA
Location : Fortitude Valley, QLD
Country : Australia
Information : Website

WPPR Snapshot

Ranking System :Main
Ranking Strength :1.35
Ratings Strength :3.12
Base Value : 18
Rated Players :36
Total (before TGP) : 22.47
TGP :76.00%
Event Booster :100%
Tour Value :17.08
  • Calendar
  • Results

Results for the Main Tournament event on January 05, 2019

Pos Player Rank Rating Points
1 Gino Thimios 311 1732.30 17.08
2 David Stavleu 2302 1354.32 11.70
3 Mark Robinson AUS 1939 1450.74 9.06
4 Joe Wade AUS 415 1609.69 7.18
5 Rhys McHale 1945 1512.40 5.77
6 Owen Williams 5235 1372.45 4.67
7 Hugh Dickson 711 1467.84 3.81
8 Oliver Dickson 1582 1424.76 3.13
9 Ben Piercy 3097 1365.23 2.60
10 Dan Olejniczak 2660 1399.31 2.17
11 Steven Riding 1428 1289.65 1.85
12 Zack Foster 399 1750.89 1.59
13 Jonathan Chabowski 617 1582.29 1.40
14 Rob Singh 592 1571.14 1.25
15 Tyson Hargreaves 4099 1417.52 1.14
16 Shane Reed 1915 1484.51 1.06
17 Mike Pascale 556 1544.10 1.00
18 Simon Rhodes AUS 8143 1153.36 0.94
19 Scott Piper 2582 1362.39 0.90
21 Greg Field 1930 1470.74 0.81
21 Michelle Riding 5224 1155.60 0.81
21 Matthew Hetherington 1383 1492.77 0.81
21 Alex Blundell 2875 1479.08 0.81
24 Felix Piercy 9604 1152.14 0.67
25 Emily Jane Smith 1943 1391.28 0.63
26 Saphira Rekker 22533 1021.65 0.58
27 David Clarke 1202 1496.59 0.54
28 Warren Beetham 863 1502.31 0.49
29 Craig Smith 7141 1235.95 0.45
30 Steve Bruce 4821 1255.75 0.40
31 Nick Rusis 2214 1340.10 0.36
32 Nicolas Noben 421 1784.21 0.31
33 Thibaut Allender 561 1599.46 0.27
34 Paul Phillips 2812 1462.43 0.22
35 Jeremy Hackett 10923 853.89 0.18
36 Rhi Coolican 6436 1062.88 0.13
37 Andrew Pascale 13209 1027.38 0.09
38 Leisha Martini 7686 975.99 0.04
Highlighted players are not applied to strength calculations due to lack of played tournaments.

Location


186 Brunswick St Fortitude Valley QLD 4006 Australia

Format Details


Event Name : Main Tournament
Qualifying Format :
Finals Format : Unknown
Player Limit : Unknown
Unlimited Qualifying? : No

Tournament Overview


Tournament Date: January 05, 2019

Tournament Director: Jimmy Nails

Quick Overview
Players compete in head to head matches over 3 hours.

For the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.

The player with the best win/loss differential at the end of the allotted time is declared the winner.

Doors at 8am with machines on free play for warm up
Briefing at 8:45
Start at 9am

Tickets will be available via eventbrite.com.au two weeks prior to the event. Watch Aussie Arcade and the venue facebook page for ticket release times

Format Details
1. First, each machine is randomly assigned two players. The remaining players are placed in one central queue

2. When a match is completed:
- the winner returns to the tournament directors desk to record result
- the loser stays on the machine they just played, unless he/she has lost twice consecutively, in which case the winner stays on
- the other player goes to the rear of the queue
- the player staying on the machine moves to the player one position and must wait for the new player before beginning the game
- the player at the front of the queue moves up to compete against the player staying on the machine
- for the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.

3. At the end of 3 hours no more games may start. Ties will be broken by the most wins.

4. Extra balls turned off when possible

5. All rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship

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