Results for the Main Tournament event on July 21, 2019
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Zac Wollons | 86 | 1701.34 | 12.48 |
2 | Alex Gomes | 3783 | 1537.55 | 6.62 |
3 | Dan Dempsey | 2636 | 1650.92 | 4.24 |
4 | Xavier Marin | 500 | 1656.06 | 2.81 |
5 | Nic Stein | 290 | 1798.12 | 1.94 |
6 | Chris Heilig | 827 | 1588.74 | 1.41 |
7 | Damien Charléty | 156 | 1680.00 | 1.09 |
8 | Rick Deml | 1124 | 1517.69 | 0.92 |
9 | Bennett Schatz | 9732 | 1397.77 | 0.82 |
9 | Zachery Ellingson | 2490 | 1496.98 | 0.82 |
11 | Joel Means | 2950 | 1379.58 | 0.71 |
13 | Ezra Schott | 4998 | 1351.32 | 0.60 |
13 | Steve Stein | 2449 | 1444.96 | 0.60 |
13 | Ron Russell | 34881 | Not Rated | 0.60 |
15 | Pete Hellsten | 3600 | 1437.45 | 0.49 |
16 | Mike Moretti | 6316 | 1289.09 | 0.43 |
16 | Adam Abeyta | 5331 | 1553.23 | 0.43 |
18 | Calliope Constantino | 31531 | 975.18 | 0.33 |
19 | John Russell | 18733 | 1340.32 | 0.27 |
19 | Chris Constantino | 10545 | 1335.36 | 0.27 |
21 | Joe Foiret | 6392 | 1323.44 | 0.16 |
22 | Steele Kordestani | 34881 | Not Rated | 0.11 |
23 | Nicole Cooper | 13302 | 1234.48 | 0.05 |
This event has already occurred
Location
1033 Shary Circle
Concord, CA
Concord, CA
Tournament Overview
Tournament Date: July 21, 2019
Flip Frenzy is a fast-paced tournament where you try to play and win as many head 2 head games as possible in 2.5 hours. After 2.5 hours of Flip Frenzy, the top 4 or 8 (if there are 16 or more players) go on to Finals. All ages and skill levels welcome!
How it works:
-$5 entry + coin drop. Cash prizes go to the top 4 finishers. (% of remaining pot after $1 IFPA fee is taken out.)
1st place 50%
2nd place 30%
3rd place 20%
4th place - $5
-Roughly 85% of the competitors will start playing a game as player 1 or player 2.
-The remaining 15% will be in a virtual queue, waiting for a game to finish.
-After a game ends and the players report the result, three things happen.
1. The person at the front of the queue becomes player 1 on a new game.
2. Player 1 from the previous game becomes player 2 on the new game with the new player 1.
3. Player 2 from the previous game gets put back into the queue.
Standings are determined by net wins. (Total wins minus total losses)
Ties to get into the Finals will be broken by a 1 game playoff on a random machine.
To determine seeding, players tied in the top 8 will play a random Showroom machine (early SS).
Finals will be Group Match Play with 7/5/3/1 scoring on 3 machines per round. Ties will be broken by a 1 game playoff chosen by the current top seed.
Top seed in each group will choose either game #1 or position. Loser of game #1 will choose game #2 or position. Same for game #3.
How it works:
-$5 entry + coin drop. Cash prizes go to the top 4 finishers. (% of remaining pot after $1 IFPA fee is taken out.)
1st place 50%
2nd place 30%
3rd place 20%
4th place - $5
-Roughly 85% of the competitors will start playing a game as player 1 or player 2.
-The remaining 15% will be in a virtual queue, waiting for a game to finish.
-After a game ends and the players report the result, three things happen.
1. The person at the front of the queue becomes player 1 on a new game.
2. Player 1 from the previous game becomes player 2 on the new game with the new player 1.
3. Player 2 from the previous game gets put back into the queue.
Standings are determined by net wins. (Total wins minus total losses)
Ties to get into the Finals will be broken by a 1 game playoff on a random machine.
To determine seeding, players tied in the top 8 will play a random Showroom machine (early SS).
Finals will be Group Match Play with 7/5/3/1 scoring on 3 machines per round. Ties will be broken by a 1 game playoff chosen by the current top seed.
Top seed in each group will choose either game #1 or position. Loser of game #1 will choose game #2 or position. Same for game #3.
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Unknown |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |