Results for the Main Tournament event on August 10, 2019
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Gene X Hwang | 227 | 1561.05 | 10.46 |
2 | Johnny Modica | 49 | 1667.11 | 5.22 |
3 | Derek Price | 62 | 1664.77 | 3.17 |
4 | Mark Hills | 10439 | 1146.02 | 2.01 |
5 | Michael Orrin | 1219 | 1592.16 | 1.33 |
6 | Tim Crowley | 3663 | 1359.05 | 0.95 |
6 | raymond ashby | 405 | 1730.69 | 0.95 |
8 | Michael Palero | 2312 | 1427.41 | 0.62 |
9 | Scott Macias | 1614 | 1481.00 | 0.55 |
10 | Grant Mortenson | 494 | 1655.54 | 0.49 |
11 | Robert Klug | 3370 | 1359.10 | 0.43 |
12 | Hillary Jacobson | 6450 | 1264.18 | 0.37 |
13 | Amber Macias | 6168 | 1124.81 | 0.31 |
14 | Marty Ploy | 15061 | 1525.94 | 0.25 |
15 | Emanuela Gemelli | 8722 | 1244.91 | 0.18 |
16 | Fran Irwin | 4952 | 1370.86 | 0.12 |
17 | Patrick Macias | 10472 | 986.95 | 0.06 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: August 10, 2019
(The absolute up to date rules are here, please read this to be kept 100% up to date):
http://bit.ly/ch-slam-01-rules
A fun Critical Hit tournament celebrating one year of Slamdown Pinball events at Super Arcade! (1st event was 08/09/18!)
Please note that parts of this tournament will be raising money for Slamdown related expenses, such as Matchplay fees and trophy fees. These are completely optional, the main pinball tournament fee goes entirely (100%) to the pot. (IFPA fee covered by Jonathan.)
Full list of all cards in a deck of Critical Hit (Matchplay Edition):
http://bit.ly/ch-ae-01-cardlist
Schedule
(Tl,dr: show up at 1:30 PM if you are *only* interested in playing pinball…you may be at a disadvantage card-wise though!
Venue opens 12:00 PM
Signups Open: 1:30 PM
Card Clash (earn cards): 12:15 - 1:45 PM (see below for more info)
7 rounds of Matchplay begins: 2:00 PM (see below for more info)
Top 8 PAPA style playoffs commences immediately after Matchplay concludes.
Entry Fee = $10
$10 to pot
$1 IFPA fee covered by Jonathan
A one time donation of $5 to Slamdown Pinball will earn you 1 additional card. You may do this ONCE.
Payout
1st = 40% + Translite + Trophy
2nd = 30% + Trophy
3rd = 20% + Trophy
4th = 10%
Last Place = ???? (special joke prize)
Other prizes to be announced, including raffle prizes
Event is capped at 32 entrants.
Spots will be first come first serve starting at 12:00 PM at Super Arcade. There will be a line if necessary starting before 12:00 PM if people arrive before the venue opens.
Critical Hit House Rules
2 cards to start upon check in + entry fee paid
Can earn more cards via Card Clash period, see below for more info
As stated above, a ONE-TIME $5 additional donation earns you 1 additional card
You may ask if someone has any cards and they must answer truthfully. However, they do not have to tell you how MANY cards they have left.
Max hand size is 6 cards
If you are about to go over the maximum number of cards you may play “in reaction to getting a card”, otherwise you have to discard a card before receiving your new card.
E.g. 6 cards in hand, awarded a card: either play a card *NOW* or discard a card *NOW* before receiving your new card.
Earning a card is the honor system, but everything should be easily observable...get a witness from your group if you need
When you earn a card on a machine, it is awarded to you AFTER results are entered.
(So no healing yourself for the game you just played, etc.)
If at anytime we run out of cards, you cannot earn any more cards. We will not “recycle” discarded/played cards.
Invert cannot be played Round 1
NO COACHING
COACHING is defined as: “talking to a player while they are at the machine”, you may discuss games away from the machine.
You cannot look at your phone when you are at the machine. You may look at your phone away from the machine. You are “at the machine” when it’s your turn and you step up to the front of the machine.
You have one minute to report to the machine when it’s your turn, or you will be plunged. We need to keep this tournament moving.
You may play Whisper before your plunge on a ball. (Don’t have to trap up)
Ask me for any game save AC/DC, I’m not playing after all...
Card Clash aka Earning Cards Period [OPTIONAL]
(see google doc link for more info)
Matchplay Pinball Tournament
Group Match Play
Index cards for groups
Every game is on an index card
Player’s names are on an index card
Critical Hit Format
Every player in a group rolls a d20
High roll picks game or position
Next highest roll picks what’s left, etc.
Rolling a 20 lets player pick game AND position
Re-roll all ties (but keep position)
E.g. Two people roll 20s, re roll and higher will chose game + position, loser picks what’s left, then goes to the rest of the people
Scoring = Pinburgh Style
4 player group = 3 / 2 / 1 / 0
3 player group = 3 / 1.5 / 0 [matchplay settings]
Playoff tie breaker is most 1st and 2nd places
If there is a tie for a top 8 position, there will be a 1-game playoff on a machine chosen by Jonathan
Tie break games have the same rules for choosing game/position: roll a d20, get a 20 and you get game and position
Special Notes
We will begin drawing groups for the next round during the current round in an attempt to speed up downtime between rounds. Jonathan will come find you if you have to roll/make a decision.
Always play your games out, no victory plunges
Exception: You may ask your opponents if they have cards, if they all say ‘no’ then you can victory plunge.
You must wait between balls at least 10s to allow people in your group to play cards.
Standards rules still apply
Tilt through ? finish last
Top 8 PAPA Style Playoffs
One set of 3 rounds, 4/2/1/0 scoring for 1st/2nd/3rd/4th
Group 1 = Seeds 1,4,5,8
Group 2 = Seeds 2,3,6,7
Top seed in each group picks game/position, next highest seed picks among whatever top seed did not, and so on.
Top 2 move on in each group to Final Group (another set of 3 rounds with 4/2/1/0 scoring for 1st/2nd/3rd/4th)
Top seed in final group picks game/position, next highest seed picks among whatever top seed did not, and so on.
Confusion (and other cards) can still be used in Finals to change games...this can allow a group to play the same game twice!
http://bit.ly/ch-slam-01-rules
A fun Critical Hit tournament celebrating one year of Slamdown Pinball events at Super Arcade! (1st event was 08/09/18!)
Please note that parts of this tournament will be raising money for Slamdown related expenses, such as Matchplay fees and trophy fees. These are completely optional, the main pinball tournament fee goes entirely (100%) to the pot. (IFPA fee covered by Jonathan.)
Full list of all cards in a deck of Critical Hit (Matchplay Edition):
http://bit.ly/ch-ae-01-cardlist
Schedule
(Tl,dr: show up at 1:30 PM if you are *only* interested in playing pinball…you may be at a disadvantage card-wise though!
Venue opens 12:00 PM
Signups Open: 1:30 PM
Card Clash (earn cards): 12:15 - 1:45 PM (see below for more info)
7 rounds of Matchplay begins: 2:00 PM (see below for more info)
Top 8 PAPA style playoffs commences immediately after Matchplay concludes.
Entry Fee = $10
$10 to pot
$1 IFPA fee covered by Jonathan
A one time donation of $5 to Slamdown Pinball will earn you 1 additional card. You may do this ONCE.
Payout
1st = 40% + Translite + Trophy
2nd = 30% + Trophy
3rd = 20% + Trophy
4th = 10%
Last Place = ???? (special joke prize)
Other prizes to be announced, including raffle prizes
Event is capped at 32 entrants.
Spots will be first come first serve starting at 12:00 PM at Super Arcade. There will be a line if necessary starting before 12:00 PM if people arrive before the venue opens.
Critical Hit House Rules
2 cards to start upon check in + entry fee paid
Can earn more cards via Card Clash period, see below for more info
As stated above, a ONE-TIME $5 additional donation earns you 1 additional card
You may ask if someone has any cards and they must answer truthfully. However, they do not have to tell you how MANY cards they have left.
Max hand size is 6 cards
If you are about to go over the maximum number of cards you may play “in reaction to getting a card”, otherwise you have to discard a card before receiving your new card.
E.g. 6 cards in hand, awarded a card: either play a card *NOW* or discard a card *NOW* before receiving your new card.
Earning a card is the honor system, but everything should be easily observable...get a witness from your group if you need
When you earn a card on a machine, it is awarded to you AFTER results are entered.
(So no healing yourself for the game you just played, etc.)
If at anytime we run out of cards, you cannot earn any more cards. We will not “recycle” discarded/played cards.
Invert cannot be played Round 1
NO COACHING
COACHING is defined as: “talking to a player while they are at the machine”, you may discuss games away from the machine.
You cannot look at your phone when you are at the machine. You may look at your phone away from the machine. You are “at the machine” when it’s your turn and you step up to the front of the machine.
You have one minute to report to the machine when it’s your turn, or you will be plunged. We need to keep this tournament moving.
You may play Whisper before your plunge on a ball. (Don’t have to trap up)
Ask me for any game save AC/DC, I’m not playing after all...
Card Clash aka Earning Cards Period [OPTIONAL]
(see google doc link for more info)
Matchplay Pinball Tournament
Group Match Play
Index cards for groups
Every game is on an index card
Player’s names are on an index card
Critical Hit Format
Every player in a group rolls a d20
High roll picks game or position
Next highest roll picks what’s left, etc.
Rolling a 20 lets player pick game AND position
Re-roll all ties (but keep position)
E.g. Two people roll 20s, re roll and higher will chose game + position, loser picks what’s left, then goes to the rest of the people
Scoring = Pinburgh Style
4 player group = 3 / 2 / 1 / 0
3 player group = 3 / 1.5 / 0 [matchplay settings]
Playoff tie breaker is most 1st and 2nd places
If there is a tie for a top 8 position, there will be a 1-game playoff on a machine chosen by Jonathan
Tie break games have the same rules for choosing game/position: roll a d20, get a 20 and you get game and position
Special Notes
We will begin drawing groups for the next round during the current round in an attempt to speed up downtime between rounds. Jonathan will come find you if you have to roll/make a decision.
Always play your games out, no victory plunges
Exception: You may ask your opponents if they have cards, if they all say ‘no’ then you can victory plunge.
You must wait between balls at least 10s to allow people in your group to play cards.
Standards rules still apply
Tilt through ? finish last
Top 8 PAPA Style Playoffs
One set of 3 rounds, 4/2/1/0 scoring for 1st/2nd/3rd/4th
Group 1 = Seeds 1,4,5,8
Group 2 = Seeds 2,3,6,7
Top seed in each group picks game/position, next highest seed picks among whatever top seed did not, and so on.
Top 2 move on in each group to Final Group (another set of 3 rounds with 4/2/1/0 scoring for 1st/2nd/3rd/4th)
Top seed in final group picks game/position, next highest seed picks among whatever top seed did not, and so on.
Confusion (and other cards) can still be used in Finals to change games...this can allow a group to play the same game twice!