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Delaware Pinball Collective Stern Army Pingolf

Tour Picture

Tournament Information

Director : Chad Hastings
Location : Wilmington, DE
Country : United States
Information : Website

WPPR Snapshot

Ranking System :Main
Ranking Strength :1.36
Ratings Strength :1.90
Base Value : 13.5
Rated Players :27
Total (before TGP) : 16.76
TGP :88.00%
Event Booster :100%
Tour Value :14.76
  • Calendar
  • Results

Results for the Pin-Golf event on November 26, 2022

Pos Player Rank Rating Points
1 Chad Hastings 325 1661.27 14.76
2 Bob Choate 180 1793.95 9.25
3 Tony Lastowka 2799 1418.80 6.70
4 Thomas Fernandez 2538 1517.83 4.99
5 Rodney Comegys 725 1433.70 3.78
6 Stefano Pinti 624 1619.13 2.90
7 Sanjay Shah 403 1687.92 2.26
8 James Perugini 1067 1599.53 1.79
9 Jeff Andress 5294 1288.28 1.46
9 Greg Postle 3157 1374.29 1.46
11 Jose Chong 364 1452.40 1.07
12 Stephanie Traub 386 1416.38 0.96
12 Samantha Jacob 3257 1297.40 0.96
14 Victor Scelba 1024 1483.93 0.84
15 Cooper Asher 8297 1188.90 0.79
16 Micheal Tiea 13539 1090.57 0.74
16 Marianne Hastings 2695 1281.52 0.74
18 Erik Ryan 1120 1469.74 0.64
19 Jim Kazanecki 7264 1330.69 0.59
19 Joe LaGrande 5083 1256.84 0.59
21 John Pursglove 2507 1488.83 0.49
21 Emilia Choate 4029 1263.60 0.49
23 Amanda Abbott 8285 1056.64 0.39
24 Chad Asher 8471 1179.85 0.34
24 Mort McNally 28148 Not Rated 0.34
26 Mac McCubbin II 4767 1159.84 0.25
27 Corey Smith 13940 1095.02 0.20
28 Mary Beth Andrews 9865 991.26 0.15
29 Kim Zink 7910 1000.30 0.10
30 Kandace Smith 22260 876.80 0.05
Highlighted players are not applied to strength calculations due to lack of played tournaments.

Location


1100 first state blvd, Second Floor Wilmington, DE 19804

Format Details


Event Name : Pin-Golf
Qualifying Format : Pin-Golf Qualifying
Finals Format : Match Play
Player Limit : 80
Unlimited Qualifying? : No

Tournament Overview


Tournament Date: November 26, 2022

Tournament Date: November 26, 2022

Location: Delaware Pinball Collective - 1100 First State Blvd, SECOND FLOOR, Wilmington DE 19804

TIME: 3PM SHARP (We will tee off promptly at 3pm). Doors open at 12pm. Practice will start at 12pm

COST: $5 for MEMBERS($1 for IFPA, $4 towards prize fund)

$15 for NON-MEMBERS ($1 for IFPA, $4 towards prize fund, $10 to Delaware Pinball Collective)

NOTE - All entries must be paid in full via PayPal Friends & Family. Send all entries to firststateflippers@gmail.com

URL to Register: https://dpcsternarmynovember.eventbrite.com

PRIZES: 1st through 4th will pay out in the "A" division with a breakdown of 40%, 25%, 15%, 10% with 1st place also receiving a Stern Translite.

"B" consolation finals will pay out 1st only plus 10% of the prize fund

NOTE - NO REFRESHMENTS PROVIDED FOR THIS EVENT

PINGOLF RULES AND FORMAT

1. Quick Overview

This event will use the PinGolf format, which essentially is the same idea as playing regular golf but with a twist of Pinball mixed in. All players will compete in foursomes (or threesomes if players drop out last minute), playing through a course made up 12 total pinball machines. Each Pin-Hole will consist of a pinball machine with an objective that could be strictly score based or objective based. The number of balls it takes for the player to complete that objective will represent the number of Pin-Strokes earned for that hole. Each Pin-Hole will have a designated par of 3. For example, if the player completes the objective in 2 balls, they will record a score a “stroke” of 2 on their scorecard. If they need all 5 balls to complete the objective they will record a 5 on their scorecard. Should a player not complete that objective, he or she will receive a 6 on their scorecard for that Pin-Hole.

2. Qualifying – 12 holes(12 machines)

Players will be divided into 4 players groups. Each group will be assigned a different starting Pin-Hole (machine) and will play 12 holes in any order until the entire course is completed.

Here are some examples of the various objectives for PinGolf holes(not necessarily ones we will use, just examples):

Iron Man: Start Iron Monger Multiball
Fish Tales: Score a Monster Fish
Eight Ball: Score 150,000
Iron Maiden: Light Revive

At the end of qualifying, all players will be ranked with the highest qualifier having the fewest “golf” strokes – meaning the player who needed the fewest number of balls to reach each objective across all 12 games. The top 8 players will advance to the “A” Finals.

For the “B” consolation finals, places 9th through 12th will play a PAPA style finals using the Pin-Golf format.

In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tie-breaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game.

3. Finals

For the finals, the tournament banks will be divided into four separate courses made up of three pin-holes each. Each group will play one of these four courses.

Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 3 games played. A minimum score per finals round is 3 strokes, and a maximum score per finals round is 18 strokes. Stoke count from qualifying rounds do not carry over into finals; all finalists start the round with zero strokes.

The group that contains the highest-seeded player gets first choice of available courses or order of play. The highest-seeded player within each group may choose either the course to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group.

Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.

If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.

Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.

No group may select a bank which has already been selected by a group in the same round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). Courses may only be chosen once by a competitor during finals.

When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group will advance.

4. Order of Play

When starting the first hole of the tournament, position will be determined by the order drawn in Matchplay Events. For all subsequent holes the competitor with the lowest score on the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.

5. Extra Balls and Other Machine Settings

All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole. Games will be set to tournament mode if available. Expect ball savers to be limited if not off.

6. Rulings and Malfunctions

All rulings and malfunctions will be based on the rules for the IFPA/PAPA Ruleset.

Tilting someone else's ball will result in a one stroke penalty for the offender. The player whose ball was tilted will wait until their turn is up again and play with 1 stroke subtracted from their score.

Playing someone else's ball (playing out of turn) will result in a 1 stroke penalty.

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