Results for the Main Tournament event on May 20, 2023
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Kaylee Campbell | 219 | 1751.03 | 27.30 |
2 | Bill Mason | 72 | 1814.07 | 19.25 |
3 | Keith Brown | 4487 | 1446.66 | 15.19 |
4 | Cody Webb | 206 | 1596.66 | 12.29 |
5 | Christina Capra | 1911 | 1473.77 | 10.05 |
6 | Andrew Foard | 566 | 1774.57 | 8.28 |
7 | Tommy Vernieri | 440 | 1602.28 | 6.86 |
8 | Jeff Leone | 2584 | 1519.42 | 5.71 |
9 | Mark Widdis | 3255 | 1288.27 | 4.79 |
10 | Drew Cedolia | 145 | 1813.27 | 4.05 |
11 | Nate Grant | 144 | 1694.70 | 3.45 |
12 | Matthew Stapleton NC | 1110 | 1646.64 | 2.96 |
13 | Jeff Madar | 4005 | 1374.18 | 2.58 |
14 | Joe Albertson | 2347 | 1566.81 | 2.27 |
14 | Will King | 1216 | 1638.68 | 2.27 |
16 | Kim Martinez | 1053 | 1453.25 | 1.86 |
17 | Daniel Covin | 2311 | 1424.45 | 1.71 |
18 | Ken Grant | 95 | 1633.31 | 1.60 |
19 | Kat Lake | 3553 | 1427.50 | 1.51 |
19 | Jamie Caton | 929 | 1666.32 | 1.51 |
21 | Robert Steinfeldt | 4133 | 1436.77 | 1.37 |
22 | Liam Bradley | 464 | 1550.14 | 1.30 |
24 | David Benke | 600 | 1599.25 | 1.16 |
24 | Justin Richardson | 4117 | 1583.52 | 1.16 |
24 | Scott Mott | 1252 | 1696.37 | 1.16 |
26 | H. Duane Mitchell | 3930 | 1476.99 | 1.02 |
26 | brandon quillen | 5566 | 1309.46 | 1.02 |
28 | Michael Bradley | 1548 | 1439.29 | 0.89 |
29 | Kevin Myers MD | 3484 | 1384.27 | 0.82 |
31 | Todd Reynolds | 481 | 1602.39 | 0.68 |
31 | Dwain Marchant | 1033 | 1696.26 | 0.68 |
31 | Ellen Raby | 1223 | 1478.76 | 0.68 |
31 | Shawn Scott Smith | 1238 | 1489.59 | 0.68 |
34 | Mitchell Corley | 2819 | 1256.76 | 0.48 |
36 | Veronica Carbonell | 4952 | 1230.38 | 0.34 |
36 | Jordan Adams | 3853 | 1455.21 | 0.34 |
36 | Fallyn Widdis | 2618 | 1305.27 | 0.34 |
36 | Timothy Pavkov | 5296 | 1273.71 | 0.34 |
39 | Eric Sutton | 2154 | 1401.20 | 0.14 |
40 | Travis Kelly | 2450 | 1577.82 | 0.07 |
This event has already occurred
Location
1015 Seigle Ave
Charlotte, NC
Charlotte, NC
Tournament Overview
Tournament Date: May 20, 2023
Finals Format Details (Open)
This is mirroring the rules from the INDISC Pinball Open Championship
MACHINES SELECTION
The machines used for final rounds in each division will be the same as those used in qualifying.
In all divisions, machines can only be selected ONCE per player for the duration of the finals until all available selections have been exhausted.
All games played in the final rounds are treated as four-player. In the event a machine being utilized does not support enough simultaneous players, multiple games will be played on the same machine, with playing order preference going by original seeding as usual, and the resulting scores will be compared as if a single multiplayer game had been played.
A and B finals in Main will operate independently and in parallel, with the constraint that a B finalist with a machine pick cannot select a machine in use by A finalists.
FINALS SCORING
Finals for all divisions will consist of three games played each round with each four-player game scored as follows:
Rank Score
1st 4
2nd 2
3rd 1
4th 0
In the event of two or more scores on a machine being exactly tied, the players with such scores will immediately play a tiebreaker game, on the same machine, unless another machine is selected by tournament officials.
The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a machine which has already been selected by a group in the same round, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). If the machine selected is currently being played by another group in a previous round of play, the group may wait for that round of play to be completed. For example, if one group is playing a given machine as their first machine, a different group may choose to wait for it as their second machine.
In the event too few machines are available during any round of play, the group(s) with the lowest high-seed players will be forced to wait until a game becomes available. As soon as a game becomes available, as indicated by the scorekeeper, the next highest-seeded group must begin play on that machine. In this situation, choice of order of play will be made by the highest-seed player in the group (unless that player declines, as described above).
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group of four players will advance. Significant ties will be resolved using the procedure explained in Section IV – 7.
INITIAL ROUNDS
In the initial rounds, the qualifiers in each division will be divided into groups as follows:
40 Qualifiers, First Round
Group 1 17 28 29 40
Group 2 18 27 30 39
Group 3 19 26 31 38
Group 4 20 25 32 37
Group 5 21 24 33 36
Group 6 22 23 34 35
Players qualified in positions #1-4 will receive two byes advancing them directly into the Quarterfinal Round.
Players qualified in positions #5-16 will receive a bye, advancing them directly into the Second Round.
The second round for a 40 qualifier division will be structured as follows:
40 Qualifiers, Second Round
Group 1 5 16 17 28
Group 2 6 15 18 27
Group 3 7 14 19 26
Group 4 8 13 20 25
Group 5 9 12 21 24
Group 6 10 11 22 23
QUARTERFINAL ROUNDS (16 PLAYERS)
In the quarterfinal rounds, the players advancing from the previous round will be divided into four groups as follows:
16 Players
Group 1 1 8 9 16
Group 2 2 7 10 15
Group 3 3 6 11 14
Group 4 4 5 12 13
SEMIFINAL ROUNDS (8 PLAYERS)
For the semifinal rounds in each division, the qualifiers in each division (or players advancing from quarterfinals, if those were played) will be divided into two groups of four. The groups will be organized according to the original qualifying rank as shown here:
8 Players
Group 1 1 4 5 8
Group 2 2 3 6 7
FINAL ROUNDS (4 PLAYERS)
In each division, four players advance to the final round. The final round for each division is conducted in the same manner as the semifinal round. The total scores for this round will determine the ordering of winners in each division. All ties in the final round are considered significant.
This is mirroring the rules from the INDISC Pinball Open Championship
MACHINES SELECTION
The machines used for final rounds in each division will be the same as those used in qualifying.
In all divisions, machines can only be selected ONCE per player for the duration of the finals until all available selections have been exhausted.
All games played in the final rounds are treated as four-player. In the event a machine being utilized does not support enough simultaneous players, multiple games will be played on the same machine, with playing order preference going by original seeding as usual, and the resulting scores will be compared as if a single multiplayer game had been played.
A and B finals in Main will operate independently and in parallel, with the constraint that a B finalist with a machine pick cannot select a machine in use by A finalists.
FINALS SCORING
Finals for all divisions will consist of three games played each round with each four-player game scored as follows:
Rank Score
1st 4
2nd 2
3rd 1
4th 0
In the event of two or more scores on a machine being exactly tied, the players with such scores will immediately play a tiebreaker game, on the same machine, unless another machine is selected by tournament officials.
The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a machine which has already been selected by a group in the same round, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). If the machine selected is currently being played by another group in a previous round of play, the group may wait for that round of play to be completed. For example, if one group is playing a given machine as their first machine, a different group may choose to wait for it as their second machine.
In the event too few machines are available during any round of play, the group(s) with the lowest high-seed players will be forced to wait until a game becomes available. As soon as a game becomes available, as indicated by the scorekeeper, the next highest-seeded group must begin play on that machine. In this situation, choice of order of play will be made by the highest-seed player in the group (unless that player declines, as described above).
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group of four players will advance. Significant ties will be resolved using the procedure explained in Section IV – 7.
INITIAL ROUNDS
In the initial rounds, the qualifiers in each division will be divided into groups as follows:
40 Qualifiers, First Round
Group 1 17 28 29 40
Group 2 18 27 30 39
Group 3 19 26 31 38
Group 4 20 25 32 37
Group 5 21 24 33 36
Group 6 22 23 34 35
Players qualified in positions #1-4 will receive two byes advancing them directly into the Quarterfinal Round.
Players qualified in positions #5-16 will receive a bye, advancing them directly into the Second Round.
The second round for a 40 qualifier division will be structured as follows:
40 Qualifiers, Second Round
Group 1 5 16 17 28
Group 2 6 15 18 27
Group 3 7 14 19 26
Group 4 8 13 20 25
Group 5 9 12 21 24
Group 6 10 11 22 23
QUARTERFINAL ROUNDS (16 PLAYERS)
In the quarterfinal rounds, the players advancing from the previous round will be divided into four groups as follows:
16 Players
Group 1 1 8 9 16
Group 2 2 7 10 15
Group 3 3 6 11 14
Group 4 4 5 12 13
SEMIFINAL ROUNDS (8 PLAYERS)
For the semifinal rounds in each division, the qualifiers in each division (or players advancing from quarterfinals, if those were played) will be divided into two groups of four. The groups will be organized according to the original qualifying rank as shown here:
8 Players
Group 1 1 4 5 8
Group 2 2 3 6 7
FINAL ROUNDS (4 PLAYERS)
In each division, four players advance to the final round. The final round for each division is conducted in the same manner as the semifinal round. The total scores for this round will determine the ordering of winners in each division. All ties in the final round are considered significant.
Format Details
Event Name : | Main Tournament |
Qualifying Format : | None |
Finals Format : | Match Play |
Player Limit : | 40 |
Unlimited Qualifying? : | No |