Results for the Main Tournament event on April 15, 2023
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Ryan Quinn | 243 | 1649.35 | 9.92 |
2 | Preston Currie | 267 | 1697.11 | 3.93 |
3 | Sydnee Deventer | 1168 | 1396.26 | 2.00 |
4 | Mike Burgess | 358 | 1498.04 | 1.11 |
5 | Austin Deventer | 2104 | 1395.30 | 0.73 |
5 | Chris Friend | 1615 | 1445.89 | 0.73 |
7 | Andrew Smith IN | 15326 | 1408.06 | 0.50 |
8 | Rose Quinn | 2333 | 1213.27 | 0.41 |
9 | Kurt Swank | 1640 | 1349.24 | 0.33 |
9 | Kim Coghill | 652 | 1567.70 | 0.33 |
11 | Molly Oury | 602 | 1456.76 | 0.17 |
12 | Trisha Burgess | 4209 | 1195.05 | 0.08 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Match Play |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: April 15, 2023
April 15 12pm Silverball Spring Training
Qualifying
Match Play 4 player groups, 7, 5, 3, 1 scoring
After 13 rounds qualifying we will switch to a PAPA Finals.
Ties to determine finalists will be broken on Firepower or equivalent.
Finalists (50% of field must be cut for a finals, also finals must contain at least 10% of field). The number of players in the finals field will be determined by the number of qualifiers. a maximum of 16 unless there is a conflict with the rules, then the player count will be adjusted as necessary.
Round 1 finals will play 4 games in 4 player groups. Top 2 from each group advance to round 2. Ties will be broken on Firepower or equivalent.
Round 2 finals will play 4 games in a 4 player group. Top 2 from this group advance to round 3 (successive rounds will follow the same format). Ties will be broken on Firepower or equivalent. The last round is determined by only 4 players remaining.
IFPA rules
Machines are on street rules, in other words, we plunge extra balls. Special tournament modes may be used and will be called out at machine assignment.
It is the players responsibility to make sure it is their turn before plunging the ball! If you play someone elses ball you get a DQ for that game. If you walk up to a machine and you cant tell whos turn it is, contact a TD (tournament director) to make the call.
All rulings must be made by a TD.
No abuse whatsoever is acceptable, be nice to each other and yourself and The Machines.
Nudging is allowed. Sliding, slapping or end of ball frustration abuse is strictly prohibited.
Format Details
Qualifying
Match Play 4 player groups, 7, 5, 3, 1 scoring
After 13 rounds qualifying we will switch to a PAPA Finals.
Ties to determine finalists will be broken on Firepower or equivalent.
Finalists (50% of field must be cut for a finals, also finals must contain at least 10% of field). The number of players in the finals field will be determined by the number of qualifiers. a maximum of 16 unless there is a conflict with the rules, then the player count will be adjusted as necessary.
Round 1 finals will play 4 games in 4 player groups. Top 2 from each group advance to round 2. Ties will be broken on Firepower or equivalent.
Round 2 finals will play 4 games in a 4 player group. Top 2 from this group advance to round 3 (successive rounds will follow the same format). Ties will be broken on Firepower or equivalent. The last round is determined by only 4 players remaining.
IFPA rules
Machines are on street rules, in other words, we plunge extra balls. Special tournament modes may be used and will be called out at machine assignment.
It is the players responsibility to make sure it is their turn before plunging the ball! If you play someone elses ball you get a DQ for that game. If you walk up to a machine and you cant tell whos turn it is, contact a TD (tournament director) to make the call.
All rulings must be made by a TD.
No abuse whatsoever is acceptable, be nice to each other and yourself and The Machines.
Nudging is allowed. Sliding, slapping or end of ball frustration abuse is strictly prohibited.
Format Details