Results for the Womens Division event on July 13, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Emily Harrison | 328 | 1393.89 | 14.32 |
2 | Deborah Tahlman | 6 | 1519.57 | 6.91 |
3 | Nicole Turk | 58 | 1448.60 | 4.08 |
4 | Johanna Whitsel | 666 | 1333.94 | 2.52 |
5 | Madison Worthy | 5480 | 1013.16 | 1.63 |
6 | Sabrina Dugandzic | 564 | 1342.03 | 1.15 |
7 | Lindsay Sherwood | 255 | 1367.68 | 0.90 |
8 | Amber Woods | 1184 | 1222.97 | 0.76 |
9 | Katie Avila | 1049 | 1202.71 | 0.67 |
10 | Amy Virostko | 400 | 1397.36 | 0.57 |
11 | Krista Liem | 1423 | 1269.93 | 0.48 |
12 | Amy Ely | 5480 | 985.29 | 0.38 |
13 | Tonia Kennedy | 1484 | 1034.04 | 0.29 |
14 | Larissa Bair | 5480 | 984.34 | 0.19 |
14 | Cathy Maurer | 5480 | 954.26 | 0.19 |
Location
Format Details
Event Name : | Womens Division |
Qualifying Format : | Card Format |
Finals Format : | Match Play |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Qualifying Hours for TGP : | 20 |
Tournament Overview
Start Date: July 11, 2024
End Date: July 13, 2024
The SCPC 2024 Womens’ Card Championship is an IFPA Certified tournament that will take place from July 11th to 13th at the Hoover Lodge in North Canton, Ohio. There are concurrently running events for open Classics division and open Main division.
QUALIFYING:
Players will play a 5 game card consisting of 5 unique games out of the 9+ game bank. Points will be awarded based on the finishing position of each individual game on the card - 100 for first, 90 for second, 85 for third, and decreasing by 1 for each additional place down to 0. All games on the card will count together for the card’s standing and only a player’s best card will count. There are no era restrictions that apply to qualifying.
At the end of each game, players should wait for a scorekeeper to record their score before leaving the machine. It is the player’s responsibility to ensure that the scorekeeper records the score and to double check the recorded score for correctness. Any player who abandons their machine will be given a recorded score of zero for that play.
In the event of two or more scores on a machine being exactly tied, the highest point value of the tied positions will be awarded for each such score.
Qualifying will run from 2pm to 11pm on Thursday and 10am to 11pm on Friday. Players with games in progress will be permitted to finish their games. All queues will be cleared after the active player (at the time qualifying closes) completes their game.
TIES:
Ties for insignificant positions (ties below the qualifying bubble or ties between eliminated plates in playoffs) will not be broken.
Qualifying ties for seeding will be broken by best finishing game (eg: Player A has a 3rd place score as the best individual game on their best card. Player B has a 5th place score as the best individual game on their best card. Player A wins the tiebreaker).
Qualifying ties for significant positions (players who are tied for byes, or qualifying for playoffs) will be played out after the conclusion of qualifying at 11pm on Friday.
Playoff ties for significant positions (players who are tied for advancing to the next round of the playoffs, or any ties between players at the conclusion of the final round) will be played out after the conclusion of that round. The higher (or highest, in the event of a 3 way tie) seeded player will have first pick of game or position, with remaining picks proceeding in seed order.
PLAYOFFS:
The 9+ qualifying games will be broken into 3 era banks (old, mid, new or similar) for playoffs.
Up to 24 players will qualify for playoffs (top half of field, rounded down if not). If 24 players qualify, the top 8 will receive a 1 round of bye (into the round of 16). Players will play 3 games per round in 4 player groups with 4/2/1/0 scoring. The top 2 scoring players will advance to the next round.
The highest seed in each group will have the first pick of game or position for the whole round. Players do not have to announce all of their picks at the beginning of the round (they may wait until the conclusion of game 1 to announce the pick for game 2). If the highest seed picks position, the second highest seed (and etc. until someone has chosen a game) will get game picks. At the beginning of the round, the highest seeded group will get first choice of game with other groups proceeding in seed order.
Restrictions on game picks:
- Each group must play one game from each era over the course of a playoff round. If all 3 games of a specific era are in use at once and the 4th group needs that era of game, the group will be permitted to wait for a game of that era to open up.
- Tournament directors reserve the additional right to, for time reasons, further limit the number of games that can be played on any specific machine in any given round in order to keep the tournament moving (eg: to prevent all X groups from picking the same game and creating a backlog). These restrictions will be announced as needed.
Games may have alterations made in between qualifying and playoffs. In the event of any such alterations, players will receive 30 seconds each of practice time prior to the game. A player may elect to not take practice.
ADDITIONAL RULES:
All tournament director rulings are final. Players may not seek an 'appeal' from another tournament director. Rulings that are not covered here will follow IFPA/PAPA guidelines.
Rules about player conduct will be strictly enforced - second infractions will result in a disqualification from the tournament and ejection from the facility without a refund.
Abuse of machines (smacking the glass, kicking the game, excessive shaking or throwing of games, etc.) will result first in a warning, then a disqualification of that player’s active card. A third instance will result in a disqualification from the tournament without a refund.
Game setup notes will be posted to the backglass. These will include all software changes made to the game from factory defaults but may not include physical setup notes - it is the responsibility of the player to look around the playfield and take note of various features (position of outlane rubbers and posts, type or length of flipper bat, enlarged post rubbers that may restrict access to shots, etc).
In the event that a catastrophic malfunction that cannot be repaired during the confines of the tournament (eg: a machine would be declared disabled) occurs during qualifying, the game will be replaced with another game of the same era from the free play area (after the replacement game is setup for tournament use). If this occurs more than 50% of the way through qualifying (12PM on Friday) the scores from the disabled game will stand. If it occurs before that cutoff, all games will be voided. Any players with that game on their best card at the time the machine is disabled will receive a refund for the card. If a machine is declared disabled during the playoffs portion of the tournament, it will be removed from play without selection of an alternate from the free play area.
QUALIFYING:
Players will play a 5 game card consisting of 5 unique games out of the 9+ game bank. Points will be awarded based on the finishing position of each individual game on the card - 100 for first, 90 for second, 85 for third, and decreasing by 1 for each additional place down to 0. All games on the card will count together for the card’s standing and only a player’s best card will count. There are no era restrictions that apply to qualifying.
At the end of each game, players should wait for a scorekeeper to record their score before leaving the machine. It is the player’s responsibility to ensure that the scorekeeper records the score and to double check the recorded score for correctness. Any player who abandons their machine will be given a recorded score of zero for that play.
In the event of two or more scores on a machine being exactly tied, the highest point value of the tied positions will be awarded for each such score.
Qualifying will run from 2pm to 11pm on Thursday and 10am to 11pm on Friday. Players with games in progress will be permitted to finish their games. All queues will be cleared after the active player (at the time qualifying closes) completes their game.
TIES:
Ties for insignificant positions (ties below the qualifying bubble or ties between eliminated plates in playoffs) will not be broken.
Qualifying ties for seeding will be broken by best finishing game (eg: Player A has a 3rd place score as the best individual game on their best card. Player B has a 5th place score as the best individual game on their best card. Player A wins the tiebreaker).
Qualifying ties for significant positions (players who are tied for byes, or qualifying for playoffs) will be played out after the conclusion of qualifying at 11pm on Friday.
Playoff ties for significant positions (players who are tied for advancing to the next round of the playoffs, or any ties between players at the conclusion of the final round) will be played out after the conclusion of that round. The higher (or highest, in the event of a 3 way tie) seeded player will have first pick of game or position, with remaining picks proceeding in seed order.
PLAYOFFS:
The 9+ qualifying games will be broken into 3 era banks (old, mid, new or similar) for playoffs.
Up to 24 players will qualify for playoffs (top half of field, rounded down if not). If 24 players qualify, the top 8 will receive a 1 round of bye (into the round of 16). Players will play 3 games per round in 4 player groups with 4/2/1/0 scoring. The top 2 scoring players will advance to the next round.
The highest seed in each group will have the first pick of game or position for the whole round. Players do not have to announce all of their picks at the beginning of the round (they may wait until the conclusion of game 1 to announce the pick for game 2). If the highest seed picks position, the second highest seed (and etc. until someone has chosen a game) will get game picks. At the beginning of the round, the highest seeded group will get first choice of game with other groups proceeding in seed order.
Restrictions on game picks:
- Each group must play one game from each era over the course of a playoff round. If all 3 games of a specific era are in use at once and the 4th group needs that era of game, the group will be permitted to wait for a game of that era to open up.
- Tournament directors reserve the additional right to, for time reasons, further limit the number of games that can be played on any specific machine in any given round in order to keep the tournament moving (eg: to prevent all X groups from picking the same game and creating a backlog). These restrictions will be announced as needed.
Games may have alterations made in between qualifying and playoffs. In the event of any such alterations, players will receive 30 seconds each of practice time prior to the game. A player may elect to not take practice.
ADDITIONAL RULES:
All tournament director rulings are final. Players may not seek an 'appeal' from another tournament director. Rulings that are not covered here will follow IFPA/PAPA guidelines.
Rules about player conduct will be strictly enforced - second infractions will result in a disqualification from the tournament and ejection from the facility without a refund.
Abuse of machines (smacking the glass, kicking the game, excessive shaking or throwing of games, etc.) will result first in a warning, then a disqualification of that player’s active card. A third instance will result in a disqualification from the tournament without a refund.
Game setup notes will be posted to the backglass. These will include all software changes made to the game from factory defaults but may not include physical setup notes - it is the responsibility of the player to look around the playfield and take note of various features (position of outlane rubbers and posts, type or length of flipper bat, enlarged post rubbers that may restrict access to shots, etc).
In the event that a catastrophic malfunction that cannot be repaired during the confines of the tournament (eg: a machine would be declared disabled) occurs during qualifying, the game will be replaced with another game of the same era from the free play area (after the replacement game is setup for tournament use). If this occurs more than 50% of the way through qualifying (12PM on Friday) the scores from the disabled game will stand. If it occurs before that cutoff, all games will be voided. Any players with that game on their best card at the time the machine is disabled will receive a refund for the card. If a machine is declared disabled during the playoffs portion of the tournament, it will be removed from play without selection of an alternate from the free play area.
Other events related to this Tournament
Event | Date | Ranking System | Winner |
---|---|---|---|
Main Tournament | July 14, 2024 | MAIN | Stephen Prusa |
Side Tournament | July 14, 2024 | MAIN | Nolan Liem |
Classics | July 13, 2024 | MAIN | Galvin Morgan |