Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Strike Knockout |
Player Limit : | 32 |
Unlimited Qualifying? : | No |
Tournament Overview
Registration for this tournament opens on May 03, 2025
Tournament Date: June 21, 2025
Please see our website for registration dates, details, and up-to-date player information.
We’re back with a new format — pace matchplay! Think of it as a match play qualifier with a sense of dread: a pace car behind you at all times! Play will be done in balanced pairings all day, starting on a long play game and alternating each round between shorter and longer playing games. Scoring will be 7-5-3-1, or 7-4-1 in 3 player groups, for each round.
At the end of the 7th round, the pace will become active at 22 points. All players below the pace line will be eliminated, and all players above the pace line will play again. Each round, the pace line goes up 7 points. Win your next round and you’re safe for sure — anything else, and you better hope you banked up enough points to continue!
Play will continue until we conclude a round at 12 players (or fewer!). The remaining players will start a 3 strike elimination final. Initial seedings will carry over, and first round arenas will be chosen by the highest seeds in each group. Pairing for that first round will be slaughter based on pace standings. From the second round on, pairings will be swiss, and arenas will cycle between fast and short games. Strikes will be given out in strict (or “fast”) strike pairings: The bottom two players in each game will receive a strike (for both 3 and 4 player groups).
We’re back with a new format — pace matchplay! Think of it as a match play qualifier with a sense of dread: a pace car behind you at all times! Play will be done in balanced pairings all day, starting on a long play game and alternating each round between shorter and longer playing games. Scoring will be 7-5-3-1, or 7-4-1 in 3 player groups, for each round.
At the end of the 7th round, the pace will become active at 22 points. All players below the pace line will be eliminated, and all players above the pace line will play again. Each round, the pace line goes up 7 points. Win your next round and you’re safe for sure — anything else, and you better hope you banked up enough points to continue!
Play will continue until we conclude a round at 12 players (or fewer!). The remaining players will start a 3 strike elimination final. Initial seedings will carry over, and first round arenas will be chosen by the highest seeds in each group. Pairing for that first round will be slaughter based on pace standings. From the second round on, pairings will be swiss, and arenas will cycle between fast and short games. Strikes will be given out in strict (or “fast”) strike pairings: The bottom two players in each game will receive a strike (for both 3 and 4 player groups).