Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Flip Frenzy |
Finals Format : | Amazing Race |
Player Limit : | 64 |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: July 30, 2025
Location: Delaware Pinball Collective, 1100 First State Blvd. Wilmington, DE 19804
Date: 7.30.25 - Doors open at 6:00pm for practice and practice will end at 6:45pm so we can go over announcements. Tournament starts at 7pm.
Registration: Registration will be via Matchplay. Walk-ins are accepted until 6:30pm. No fees are due when signing up, registration fees are due at night of tournament.
Cost: DPC Members $5 ($1 to IFPA, $4 to prize pool). Non-members $30 ($1 IFPA, $4 to prize pool, $25 to DPC for expenses).
Prizes: Top 4 will win cash
Format and Rules:
Flip Frenzy format. This will be a 2-hour flip frenzy with top 8 advancing to Amazing Race Finals. You will be playing head-to-head (2-player) matches and we will have a queue of players waiting in line to play a match. As soon as ANY match ends, this will trigger the first person in the queue to go play a match. Rinse and repeat for 2 hours.
After 2 hours of qualifying results will be determined based on "net wins". "Net Wins" is determined by the number of wins minus the number of losses. Tiebreakers will be decided by "most wins", followed by the "fewest losses" if needed.
When a match ends and after reporting a win using the Matchplay Events software, Player 1 will now become Player 2 for the next match against the first player standing in queue. The player coming out of the queue will always be Player 1. Player 2 from the previous match then moves to the back queue, regardless of if you win or lose, Player 2 ALWAYS goes to the end of the queue. At the end of each match the winner gets (+1) point, and the loser will get (-1) point.
Format Specific Rules:
1. Players may not concede the game prior to the start of ball 3.
2. If a registered player is late at the start of a match, that player will be moved to the end of the queue and will also receive a loss for that match.
FINALS FORMAT: Amazing Race Finals.
NOTE: RULES AND FORMAT ARE SUBJECT TO CHANGE
Date: 7.30.25 - Doors open at 6:00pm for practice and practice will end at 6:45pm so we can go over announcements. Tournament starts at 7pm.
Registration: Registration will be via Matchplay. Walk-ins are accepted until 6:30pm. No fees are due when signing up, registration fees are due at night of tournament.
Cost: DPC Members $5 ($1 to IFPA, $4 to prize pool). Non-members $30 ($1 IFPA, $4 to prize pool, $25 to DPC for expenses).
Prizes: Top 4 will win cash
Format and Rules:
Flip Frenzy format. This will be a 2-hour flip frenzy with top 8 advancing to Amazing Race Finals. You will be playing head-to-head (2-player) matches and we will have a queue of players waiting in line to play a match. As soon as ANY match ends, this will trigger the first person in the queue to go play a match. Rinse and repeat for 2 hours.
After 2 hours of qualifying results will be determined based on "net wins". "Net Wins" is determined by the number of wins minus the number of losses. Tiebreakers will be decided by "most wins", followed by the "fewest losses" if needed.
When a match ends and after reporting a win using the Matchplay Events software, Player 1 will now become Player 2 for the next match against the first player standing in queue. The player coming out of the queue will always be Player 1. Player 2 from the previous match then moves to the back queue, regardless of if you win or lose, Player 2 ALWAYS goes to the end of the queue. At the end of each match the winner gets (+1) point, and the loser will get (-1) point.
Format Specific Rules:
1. Players may not concede the game prior to the start of ball 3.
2. If a registered player is late at the start of a match, that player will be moved to the end of the queue and will also receive a loss for that match.
FINALS FORMAT: Amazing Race Finals.
NOTE: RULES AND FORMAT ARE SUBJECT TO CHANGE